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GrabSketch — online kitchen and wardrobe designer
Design a kitchen or wardrobe in 3D with exact dimensions, pick materials and hardware, get a cost estimate and a ready-to-cut parts specification — right in your browser.
1. Quick start
The project has three tabs at the top: Design → Cutting → Cost. The room shape is edited in a separate window, «Room editor», and «Checklist» is a button next to the project name, not a separate tab.
- Create a project and pick a type — «Kitchen» or «Wardrobe».
- Open «Room editor» (button in «Parameters» → «Room», or on the blueprint) and set the room shape, walls, windows, doors and obstacles.
- On the Design tab, add cabinets from the block catalog — the layout automatically routes around corners and obstacles.
- Pick materials for the facades and carcass, and set up hardware and lighting.
- Check the «Checklist» button, review the Cost tab, and export the specification from the Cutting tab.
2. Kitchen type and layout
You can build a kitchen from scratch, or use the creation wizard. In a few steps it asks for the room dimensions, the kitchen shape (straight, corner L-shaped, U-shaped — with which side the corner turns to), the run length, appliances and style — then generates a ready layout with equipment right away.
That’s only a starting point: after generation, the room shape, the layout and any block can be freely adjusted in the editor at any time — the wizard’s choices don’t lock anything in.
3. Room, walls and obstacles
Opens through «Room editor» — a button in «Parameters» → «Room», or on the blueprint (it’s a separate window, not a project tab). The room shape is set not by typing lengths but by dragging corners on the plan: orange dots are the room’s corners, green dots are the kitchen run lengths. While dragging a bottom corner, hold Shift to snap it to exactly 90°.
Clicking a wall opens its elements — doors, windows and other openings you can add and position on that wall.
You can place obstacles on the plan — the cabinet layout will automatically route around them.
Ceiling lighting is a separate setting: by default it’s 4 automatic fixtures in the corners, or you can place spot lights manually wherever you need them.
4. Cabinets and carcass
The block catalog depends on the project type: for a kitchen — base, wall, corner cabinets and tall units; for a wardrobe — sections with shelves, drawers and a hanging rail.
Cabinets in a run are placed in order, one after another, without overlapping, and route around obstacles (see section 3). Which edge the run starts filling from — left or right — is set by the «Starting point» option in «Parameters» → «Room» (section 5). If there aren’t enough real cabinets to fill the whole wall (or after a neighboring block is deleted or shrunk), the empty space is highlighted in the editor as a translucent red gap block with a «+» mark — click it and a new cabinet of the right width is added right there. The «Checklist» also catches any remaining gaps in its final check.
Each block has its own parameters (width, height, interior, facade type), and some settings are shared across the whole project and apply to every carcass at once (more in section 5):
- Plinth — height and setback.
- Legs — adjustable feet or a solid plinth base.
- GOLA profile — handleless facades with an open channel along the top or bottom edge.
Corner cabinets (including mezzanine corner units) automatically adjust their depth and facade width to match the neighboring runs.
5. General settings
The «Parameters» button in the project header opens a panel where values are set not for one cabinet but for a whole group at once — under the tabs «Bottom cabinets», «Top cabinets», «Tall cabinets», «Mezzanine», «Room» and «Other».
- Bottom / Top / Tall cabinets / Mezzanine — shared height, depth, wall clearance and back panel type (HDF overlay / HDF in slot) for every cabinet in the group at once; top cabinets also get installation height and a light strip (see below), bottom cabinets get plinth/leg height.
- Other — plinth type (no plinth / chipboard / plastic), a filler strip to the ceiling, shelf front edge offset, «two-row kitchen» mode.
- Room — the run’s «Starting point» (see section 4) and ceiling height; the room shape itself is edited separately, in «Room editor» (section 3).
The same «Top cabinets» tab also has the LED light strip toggle (under the cabinet) — positioned at the center, front edge or against the wall. Ceiling lighting for the room itself is a separate setting, in «Room editor» (section 3).
6. Materials and facades
To the left of the 3D view is a materials panel with texture samples, split into groups: kitchen materials first (body, top facades, bottom facades, backsplash, and glass facade separately if you have glass facades), then room materials (floor, walls). Next to it is a «Ready combinations» button with curated material pairings.
Clicking a sample opens a side panel for picking a texture for that slot: a grid of chipboard, MDF (painted, foil) or glass samples from real suppliers, a source (supplier catalog) switcher at the top, and for MDF, «RAL» / «Custom» tabs as well. You can drag a sample onto another slot to copy the material without picking it again. Changes show up in 3D right away.
7. 3D view and control bar
You can rotate and inspect the project in 3D in real time, with every material and light applied.
At the bottom of the screen is the control bar:
- Actions — save, make a project copy, export to GLB.
- Dimensions — show/hide dimension lines on the scene.
- Facades — open or close every door and drawer at once, to look inside the cabinets.
- Layers— show/hide the countertop, appliances, backsplash, back panel, plinth, wall elements, light fixtures, decor, a 170 cm human figure for scale, daylight and overhead lighting, and the light strip, each on its own.
- Blueprint / Materials — a toggle between the regular textured 3D view and a texture-free mode that’s easier to design in, with its own tools (transparency, facade dimensions, etc).
8. AI tools
The project has three separate AI tools, each doing its own job:
- AI assistant (beta) — a built-in chat helper in both the kitchen and wardrobe editors. It takes a text request — about the whole project or a selected item (for example «add two top cabinets above the sink» or «add a hanging section with a rail») — and applies the change to the design. Available to signed-in users.
- AI render — turns the current 3D view into a photorealistic image. Past renders for the project are collected in their own gallery. Each generation spends a credit.
- Create a project from a photo — when creating a new project, instead of the wizard (section 2) you can upload a photo of a real kitchen or wardrobe: the AI recognizes where the blocks are and proposes a draft project based on it. This is an experimental feature — the result may not match your expectations, it spends a credit, and it can’t be undone.
9. Cost estimate
The «Cost» tab totals the project’s price by section:
- materials (sheets, edge banding, countertops);
- production services — cutting and machining, drilling;
- hardware, fasteners;
- appliances and plumbing (sink, cooktop, hood, etc).
Cutting can be priced either by actual sheet-area usage or by whole sheets. Signed-in users can set their own pricing for materials and services instead of the base one. The finished estimate exports to PDF or Excel.
The estimate is a preliminary calculation based on approximate prices, not a binding offer; it may not account for every cost item (delivery, installation, etc).
10. Cutting list and specification
The «Cutting» tab builds the full parts specification, split by body, facade and countertop material: each panel’s dimensions, edge banding along the length and width, drilling and edge holes, cutouts.
Next to it is the sheet nesting layout — how the parts fit onto a sheet of material, including a separate layout for the countertop. Parts that didn’t fit are flagged separately. You can add parts manually, and export the finished specification and nesting layouts to PDF/Excel or send them to a chosen cutting company.
11. Checklist
The «Checklist» button next to the project name (not a tab) opens a panel of checks — it tracks critical and optional issues and highlights the button if something’s off. Before ordering, it’s worth running the project through it: it checks the kitchen’s geometry, completeness and ergonomics, so you catch mistakes before they reach the cutting shop.
On a failure, the checklist doesn’t just mark an X — it names the exact rule that failed and its section («Bottom cabinets and countertop», «Kitchen ergonomics», etc), so it’s immediately clear what to fix and where. Some of the rules it checks:
- the kitchen doesn’t exceed the room’s width, depth or height, and there are no gaps between cabinets;
- worktop height 850–920 mm, plinth height 80–150 mm;
- bottom cabinet depth ≥ 560 mm, top cabinet depth 300–400 mm;
- sink cabinet width ≥ 60 cm; the dishwasher sits next to the sink;
- corner cabinet facade width — at least 50 cm (bottom) and 40 cm (top), accounting for the side setback;
- with a GOLA profile and a dishwasher, carcass height ≥ 780 mm;
- the appliances you declared are actually placed — sink, cooktop, oven, fridge, dishwasher, drying cabinet, hood, microwave.
12. User menu
The account icon in the site header opens a menu: «Workspace», «Presets», «Tech. parameters», «Settings» and log out.
- Workspace — the list of all your kitchens and wardrobes.
- Presets and Tech. parameters — save your own hardware set (hinges, runners, their names and prices) and technical settings as a profile, and reuse it in new projects instead of setting everything up again. Without your own preset, hardware and prices follow the default set.
- Settings — a dedicated page with tabs:
- Profile — name, avatar, bio.
- Account — interface language and country (it drives the default prices for hardware, cutting and facades), account deletion.
- Performance — 3D image quality: a ready preset for your computer (High / Balanced / Economy) or manual control of shadows, antialiasing, screen sharpness and 3D model detail. Tied to the device, doesn’t carry over to another computer.
- Credits — balance and transaction history.
- Billing — payment method and subscription.
- Security — password and account access.
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